Skip to content

UI/UX

What Is an Interface? Definition, Types and Examples

What an interface is, how it differs from UI and UX, the main types, real examples and how interfaces are built in digital products.

Published on March 19, 2026. Updated on October 28, 2026. 9 min read

An interface is the point of contact between a person and a system: everything that lets you see, touch, type, understand and get a response. In a digital product, the interface brings together screens, buttons, forms, menus, error messages and loading states. It is the layer that translates internal rules and data into something you can use.

When someone says an app is "easy to use", they are almost always talking about the interface. In this guide you will see what interface means, examples, the main types and how an interface is built in practice, from the business need to the published screen.

What does interface mean

The word comes from the idea of a "face between": what sits at the boundary between two parts that need to understand each other. In technology, those parts can be:

  • Person and system. The most common meaning and the focus of this text: the interface of a website, app or software.
  • System and system. An API is an interface: it defines how one program asks another for data, without anyone having to see screens.
  • Person and equipment. The panels, keys and displays of a device are physical interfaces.
  • Parts of a codebase. In programming, an interface describes what a component promises to offer, without saying how it does it.

In every case the logic is the same: a good interface hides the complexity inside and shows only what the user needs to reach their goal.

Interface example

Think of the home screen of a banking app. It shows the balance and shortcuts to transfer, pay and check the statement. When the person taps "Transfer", they fill in a form, confirm and receive a success or error message. That whole set is the interface, and it includes:

  • the fields where data is typed;
  • the buttons that run the actions;
  • the messages that explain what happened;
  • the loading and error states;
  • the order and hierarchy of what appears on the screen.

Behind it there are business rules, authentication and communication with servers, but none of that shows. The interface is what "talks" to the person.

Interface, UI and UX: what is the difference

The terms appear together, but they are not synonyms:

  • Interface is the result: what the person sees and uses.
  • UI (user interface design) organizes that result visually: layout, colors, typography, components.
  • UX (user experience) defines how the experience should unfold: flows, the order of actions, what to make easy and what to avoid.

UX decides the path; UI draws the path. A beautiful interface without UX gets in the way, and good UX without visual care loses trust. To see how the path is planned, read our guide to the user journey.

UX and UI: who decides the path and who draws it
  • UX decides the path
    • Flows
    • Order of actions
    • What to ease and avoid
  • UI draws the path
    • Layout
    • Colors and typography
    • Components

The interface is the result of both: what the person sees and uses.

Types of interface

Graphical user interface (GUI)

The most common: windows, icons, buttons and menus you interact with by tapping or clicking. Websites, apps and management systems use graphical interfaces.

Web interface

Runs in the browser and adapts to the screen size. It needs attention to performance, accessibility and cross-browser compatibility. Corporate websites, platforms and admin panels are examples.

Native interface

An interface created for a specific operating system, such as Android or iOS, using its components and navigation patterns. It usually feels smoother and has better access to device features such as the camera and notifications. Bom Controle, an ERP that only existed on the web, gained a native Android and iOS app: we started with prototyped wireframes to validate interactions and flows before the creative concept, and development was done in module-by-module deliveries validated by the client's team. See the Bom Controle case.

Voice or conversational interface

Lets you interact by speech or messages. It works well when hands are busy or when the task is simple and repetitive, such as checking a status.

Programming interface (API)

Defines how systems talk to each other. In integrations, the clarity of the API is as important as the clarity of a screen, because it defines how data flows.

Why the interface matters

The interface is the first thing a person judges, before any technical decision. It determines:

  • Effort of use. The less the person has to think to complete a task, the better.
  • Trust. Consistency and clarity convey seriousness, especially in financial products and those with sensitive data.
  • Errors and support. Confusing interfaces cause mistakes, rework and support tickets.
  • Adoption. A powerful system nobody can use delivers no value.

The Itaú Mulher Empreendedora case shows this well. The platform had low visibility inside the corporate website and an unclear structure: content was hidden and hard to navigate. We built a new site with a content management system, with categories, filters, search and structured pages, following accessibility standards (WCAG). The platform stopped being a secondary section and became a relationship hub. See the Itaú case.

How an interface is built

A good interface does not come from isolated inspiration. It is the result of decisions made throughout the project.

  1. Requirements and goal. What the product must allow and for whom. Without that, the screen becomes opinion. See the guide to software requirements.
  2. Research and journey. Who uses it, in what context and with what goal.
  3. Information architecture. How content and functions are organized and named.
  4. Wireframes. Sketches of the screens, without color, focused on structure and flow.
  5. Prototype. A clickable version to test before developing.
  6. Visual design and components. Colors, typography, spacing and reusable elements.
  7. Development. The interface gets real behavior, with data and rules.
  8. Testing and evolution. Adjustments based on real use.
From the need to the published screen: the eight stages of building an interface
  1. Requirements and goal: What the product must allow and for whom.
  2. Research and journey: Who uses it, in what context and with what goal.
  3. Information architecture: How content and functions are organized and named.
  4. Wireframes: Sketches of the screens, without color, focused on structure and flow.
  5. Prototype: A clickable version to test before developing.
  6. Visual design and components: Colors, typography, spacing and reusable elements.
  7. Development: The interface gets real behavior, with data and rules.
  8. Testing and evolution: Adjustments based on real use.

A good interface does not come from isolated inspiration: it is the result of decisions made throughout the project.

How to design the interface of an app from scratch

For anyone searching how to create an app interface, the practical path is:

  1. Write in one sentence the problem the app solves and the person's main action.
  2. List the minimum screens for that action to work, without adding what is secondary.
  3. Draw the flow between screens before drawing the screens.
  4. Make wireframes and validate them with someone from the audience.
  5. Define a small set of components (button, field, card, menu) and reuse them.
  6. Prototype, test with users and only then develop.

At Lexus Portugal, for the launch site of the brand's first fully electric vehicle, we ran usability tests with personas and created wireframes to validate the flows before designing. The result was an intuitive site, validated with users. See the Lexus case. At Meetz, the interface was designed screen by screen in Figma, with animation prototypes, to follow the brand's new positioning. See the Meetz case.

Usability and accessibility best practices

  • Clarity before beauty. Each screen should make clear where the person is and what the next step is.
  • Consistency. The same patterns for the same actions, across all screens and channels.
  • Feedback. Every action needs a response: success, error, loading.
  • Visual hierarchy. What matters most should draw the most attention.
  • Error prevention. Validate fields, ask for confirmation on destructive actions, allow undo.
  • Accessibility. Adequate contrast, legible text, keyboard navigation and screen readers. Following the WCAG guidelines widens the audience and reduces risk.
  • Performance. A slow interface is perceived as a bad interface.
  • Continuous testing. Watch real use and fix.

Common mistakes

  • Starting with the visuals, without defining flow and content.
  • Putting everything on the first screen.
  • Creating different components for the same function.
  • Ignoring error, empty and loading states.
  • Not testing with the people who will actually use it.

How UEEK works on interfaces

At UEEK, the interface is part of the product, not a separate step: the Design and UX team works together with engineering, from wireframes and prototypes to the design system and usage behavior analysis, so that what was designed is what goes live. If you have a product with a confusing interface, or you are about to build a new one, we can start with a UX diagnosis and a list of problems ranked by impact. When the product has to be built from scratch, custom development covers everything from design to production, as we detail in the guide to app development.

Talk to the Design and UX team

Topics

  • what is an interface
  • user interface
  • interface definition
  • types of interface

Want this in production?

UEEK does this kind of work in Design and UX.

See the solution